So far this semester, we've taken a look at the work and philosophies of four contemporary designers:
In the previous classes we have been recently introduced to four designers Marian Bantjes, Bruce Mau, Stefan Bucher, Stefan Sagmeister and observed their work along with their philosophy on design. Each designer relates to me and my "Design Is" statement in their own way of self discovery.
Marian Bantjes is a women who describes herself as a graphic artist. This is because she creates graphics that she now does from the heart, she feels her designs, she allows herself be portray within it as well as her ego. She explains that her best work is work she has felt a connection or interest in and was not planned or part of a strategy. I feel that this connects with me because I was first an artist then became a graphic designer. This transition was harder then thought because of the structure design follows. I was used to creating with some basic idea but knew somehow the pieces would fall in place. When designing, everything has meaning and relevant to another object. There is more thought put into a well designed piece then I even would have imagined. This is why I feel as though I can connect with Marian because she seems like an artist at heart and allows design and art to become one. I was doing this at the beginning of my first year and am trying to overcome this. Design is still structured and should be, where as art has no limits and is experimental. To have both together and still be successful she has done a extremely difficult thing but it is what makes her work recognizable.
Bruce Mau is a designer who's website displays a brilliant manifesto about the world and design. This is something very interesting because everyone has different believes and opinions, and if people live by even the same ones it does not mean the outcome is always the same. Bruce speaks many good points in his manifesto and creating one of these is a great idea. Bruce, like Marian displays how he has lived his life and learned throughout his experiences what he strives in. Comparing Bruce to Marian, Bruce has recorded his findings in a different way, a more formal approach. This applies to me because I feel as though I would want my self discoveries in some type of logic and written out but also including examples of work when I recognized this new finding. Bruce seems to do so by numbering, explaining and including some photos in his manifesto.
Stefan Bucher is a designer that again tells the audience what he has done in his life and explains his findings and what works best for him. Stefan uses slides as well as small clips to explain his manifesto. He too like Marian explains how he is unique from other designers. He shows his work as a designer and how it moves from computer based to more hand based creativity. Stefan uses the organic shapes of a blow pen to start a piece of work and creates from what he sees or feels. Stefan explains his way of thinking to the audience and explains why he feels more comfortable working alone now because he has come to terms with his design process. He is a designer and a creator. Stefan's manifesto shows his self discovery and how he has adjusted designing to his creative process.
Stefan Sagmeister displays his manifesto in a list called "Things I Have Learned in my Life So Far" which includes findings and pictures of his work that were specifically dedicated to this. He explains how design is something that needs time away from design. Which is something 100% true. Good design is not instant and involves a large process, which can he tiring. This is why breaks in life are needed. Sagmeister takes a year break to recenter himself and grain inspiration. This is something that is very important to designers.
All designers have learned many things throughout their career in design and explain them in manifestos in their own way. My "design is" statement emphasis the process being most important to good design and that design is in many things all around us, meaning that it is always be inspiring, intriguing and interesting. Each designer explains this and relates to this in their own way which is what makes design so awesome; we can all have the same guides but have different ways of creativity and outcomes. Design is what you make it when you follow the specifications.